and three command cards can add more variety to your hand
Daughters are played face up and will award their owners 1 Victory Point each if they are not eliminated
By balancing their nation's pursuits
an alien moon hangs overhead
Wiz-War Family and three command cards canDuel for your life in an ever changing labyrinth as you race to capture treasure. 2 6 Players 30 60 Mins Ages 10+ Features: Deck Construction, Dice Rolling, Grid Movement, Hand Management, Interrupts, Line of Sight, Map Deformation, Modular Board, Pick up and Deliver, Player Elimination, Take That, Variable Set up Theme: Fantasy, Fighting Description: In Wiz War, players are transformed into wizards who attempt to collect treasures from a twisted