The Guilds And all of that is to say that I wound up with ten factions, each of a colour pair, with a philosophy, an outlook, and a keyword mechanic, and of those keyword mechanics, five were brand new, presented now as a Form Of Numbered List, in standard Guild Order
While its better in this deck than many others as it will also generate energy from Saheeli's trigger, it usually ends up being a 6 mana do nothing enchantment
If you want a taste of that power in Commander, you can easily set up an (admittedly expensive) loop that uses cards like Displacer Kitten and Thassa, Deep-Dwelling to flicker Archaeomancer variants and recur tutors like Merchant Scroll to find Nexus of Fate over and over
Nonetheless, getting to play extra Lands in a turn is powerful for heavy ramp decks, so is worth its $9 price tag