Approach of the Second Sun As Luck Would Have It Azor's Elocutors Barren Glory Battle of Wits Biovisionary Call the Spirit Dragons Central Elevator // Promising Stairs Central Elevator // Promising Stairs Chance Encounter Coalition Victory Darksteel Reactor Doctor Doom, Unrivaled Duelists' Convocation International (playtest) Epic Struggle Felidar Sovereign Form of the Approach of the Second Sun Gallifrey Stands Halo Fountain Happily Ever After Hedron Alignment Helix Pinnacle Hellkite Tyrant Jace, Wielder of Mysteries Laboratory Maniac Laboratory Maniac Liliana's Contract Luck Bobblehead Mayael's Aria Maze's End Mechanized Production Mortal Combat Near-Death Experience Now I Know My ABC's Ramses, Assassin Lord Revel in Riches Shinryu, Transcendent Rival Simic Ascendancy Test of Endurance Thassa's Oracle The Cheese Stands Alone Triskaidekaphile Twenty-Toed Toad Wowzer, the Aspirational (playtest)

A basic import list will look like this: Deck 4 Aang, Swift Savior 4 Aang, at the Crossroads 4 Appa, Steadfast Guardian 4 Aven Interrupter 2 Beza, the Bounding Spring 4 Bramble Familiar 4 Doc Aurlock, Grizzled Genius 2 South Pole Voyager 2 Tishana's Tidebinder 4 Airbender Ascension 2 Seam Rip 4 Breeding Pool 4 Floodfarm Verge 4 Hushwood Verge 4 Meticulous Archive 4 Multiversal Passage 4 Plains Sideboard 2 Avatar's Wrath 1 Beza, the Bounding Spring 3 Clarion Conqueror 2 Kutzil's Flanker 2 Reclamation Sage 2 Seam Rip 3 Voice of Victory Defiant Strike | Illustration by Dominik Mayer The number goes before the name of the card, as you can see

Are you telling me that Uro, Titan of Nature's Wrath, Teferi, Time Raveler, and Oko, Thief of Crowns all left Wizards of the Coast R&D just fine, but the tribal land that supports a mostly Limited theme and could make for some fun creature tribal decks that already have their work cut out for them in such a powerful format can't even get a halfway decent land
I prefer Wrath of the Skies over wrath of god as well since hitting artifacts and enchantments is important