You need a lot of cheap green ramp and there is not a lot of room to manoeuvre in the design space
This iteration of Chandra is focused on vehicles, able to create vehicles with her zero-cost ability and turn them into creatures for free in each combat, thanks to her passive ability
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Hydroid Krasis is the backbone: it's a potent finisher, a way to stall while you ramp, and a means of drawing necessary threats