My zombie-illusion-vampire horde's a little restless after being brought back with the help of my spies
In this matchup, more so than against the two white decks, it is really important that you have pressure early on in the game, as otherwise they can just take it slow and play out their cards with multiple protection spells
They remain paired for as long as you control both of them.) As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature." General soulbond notes: Two paired creatures are still individual creatures in every way: they attack and block individually, they are targeted and affected by spells or abilities individually, and they change zones individually
Its cheap, cheerful, and useful, so picking up one (or more) of the common four-packs, that cost around $4, is a wise investment for this deck and anything else you may want to build from its parts