One of the biggest challenges Magic often faces is that it inherently needs to revolve around conflict

Scientists Aang and La, Ocean's Fury Aang, A Lot to Learn Aang, Airbending Master Aatchik, Emerald Radian Abandoned Air Temple Aberrant Return Abigale, Eloquent First-Year Abigale, Poet Laureate Abjure Abomination, Terrifying Titan Aboroth Absorb Absorb Energy Abstract Iguanart Abstruse Interference Abzan Advantage Abzan Ascendancy Abzan Battle Priest Abzan Falconer Academy Elite Access Denied Accomplished Automaton Ace, Fearless Rebel Acid-Spewer Dragon Acolyte of the Inferno Acornelia, Fashionable Filcher Acrobatic Cheerleader Action News Crew Adaptive Gemguard Adaptive Snapjaw Adaptive Sporesinger Adaptive Training Post Adder-Staff Boggart Additive Evolution Adherent of Hope Admiral Brass, Unsinkable Admiral's Order Adorned Crocodile Adrenaline Jockey Adric, Mathematical Genius Adrix and Nev, Twincasters Adventurous Eater Advocate of the Beast Aegis Sculptor Aegis of the Legion Aeon Chronicler Aerie Auxiliary Aerie Bowmasters Aerie Ouphes Aerith Gainsborough Aerith Rescue Mission Aeromunculus Aeronaut Cavalry Aether Hub Aether Spike Aether Vial Aetheric Amplifier Aetherstorm Roc Aetherstream Leopard Aetherwind Basker Aetherworks Marvel Aeve, Progenitor Ooze Afiya Grove Agatha's Soul Cauldron Age of Ultron Agent Bishop, Man in Black Agent Frank Horrigan Agent Maria Hill Agent Phil Coulson

(It can't be blocked except by two or more creatures.) Choose a Background (You can have a Background as a second commander.) You choose the player or planeswalker the Skeleton is attacking
The next example is 2 fakes imperial recruiters coming (presumably) from 2 different counterfeiters trying to make my life harder and kill this game